Valor Mortis All Bosses in Order: Complete Boss List and Strategy Guide
Valor Mortis all bosses in order with locations, fight styles, weak spots, and practical tips for Lothaire, Sphinx, Raphael, and the final boss.
Why a Valor Mortis all bosses in order guide helps
Knowing the Valor Mortis all bosses in order turns William's nightmare into a clear progression plan instead of a series of brutal surprises. This guide lists every confirmed boss, where each fight happens, and which tools make the encounter manageable. Use the Valor Mortis all bosses in order below to prepare transmutations, grenades, and the right aggression level before each arena.
Valor Mortis leans into fast first-person Soulslike combat, so memorizing enemy rhythms matters more than grinding stats. Bosses can mutate, summon adds, heal, or punish greedy melee. A route-based list helps you avoid wasting rare resources on the wrong encounter.
For broader context on locations and updates, Eurogamer's Valor Mortis boss guide provides additional reporting. The strategy notes here are paraphrased from hands-on player experience and community reports.
Valor Mortis all bosses in order: full boss list
The table below presents the Valor Mortis all bosses in order based on current guide progression. Treat the difficulty rating as a subjective pacing estimate, not an official stat.
| Order | Boss | Location | Fight style | Best counter |
|---|---|---|---|---|
| 1 | General Lothaire, The Eagle Bearer | Valley of Ashes, then Abandoned Church | Humanoid mutant with lunges, sweeps, and gun projectiles | Parry openings and critical hits |
| 2 | The Iron Marshall | Fallen Village | Slow heavy bruiser with sweeping attacks | Fire Transmutation and ranged weak-spot pressure |
| 3 | Sphinx, Devourer of the Unworthy | Caverns, then Pyramids | Fast agile duel with a second health bar | Stasis Transmutation and firearms |
| 4 | Slaughtermill | Later main path | Gimmick fight with weak spots and platforming | Follow prompts and dodge tentacles |
| 5 | Anna, The Bride Drowned in Tears | Cursed Hollow | Fast humanoid with civilian summons | Fire, heavy attacks, and grenades |
| 6 | High Justicar Aurelius, Last of the Faithful | Eternal Guardsman duel area | Sword duel that becomes a mutation fight | Parry, poke, and Fire damage over time |
| 7 | Experiment 33 | Lighthouse basement | Multi-limb mutant chase | Fire, weak spots, and Nepthoglobin Vials |
| 8 | The Orphan | Rotting laboratories | Heavy combos in a poison-filled arena | Shield Transmutation, Fire, Oil Grenades |
| 9 | Captain Raphael of the Nephtis Superioris | Later elite duel | Blade-and-pistol healer | Aggression, Shield, and healing interrupts |
| 10 | Entity, Voice of the Void | Final stretch | Mirror-like foe with dangerous summons | Shield, crowd control, and full toolkit |
This order is useful because several fights teach systems you need later. Lothaire introduces parry pressure, Sphinx forces Stasis timing, and Raphael demands that you interrupt recovery while staying aggressive.
Early and mid-game bosses explained
How to handle the first four fights
General Lothaire is the opening check on your fundamentals. The first meeting is designed to teach the threat, while the later rematch lets you answer it properly. According to player experience, many of his mutated-arm sweeps, lunges, and ranged gun attacks can be parried. That makes his stagger window the main route to critical damage.
The Iron Marshall is slower and more manageable, but his sweeps can still punish melee greed. Community reports favor keeping distance, applying Fire, and shooting the weak spot on his back. This also foreshadows later Remnant enemies, so learning his patterns early pays off.
Sphinx is where the boss order starts to feel more ambitious. The fight moves from the Caverns into a Pyramid setting and becomes a speed test. Stasis is essential because the boss is agile and hard to hit cleanly. During the second phase, the face weak spot becomes the priority, especially with ammo drops available.
Slaughtermill is more of a scripted puzzle fight. Instead of pure endurance, you respond to visible prompts: shoot weak spots, interact with nodes, and reposition when the arena changes. The underground half adds platforming and heavy audio-visual pressure, but the mechanics are straightforward if you stay calm.
| Boss | Main threat | Safe plan | Common mistake |
|---|---|---|---|
| General Lothaire | Fast combo strings and projectile mix-ups | Parry when possible, then critical strike | Chasing long combos after one opening |
| The Iron Marshall | Wide sweeping attacks | Burn from range and aim for the back weak spot | Standing in front while meleeing |
| Sphinx | Extreme mobility and two health bars | Use Stasis, then shoot the exposed weak spot | Wasting ammo without slowing the target |
| Slaughtermill | Arena changes and add pressure | Follow prompts and keep moving | Ignoring tentacles and summons |
Late-game bosses and final encounter tips
Mutation, poison, and healing checks
High Justicar Aurelius plays like a disciplined sword duel until mutation changes the rules. Treat the humanoid phase as a melee exchange: poke, parry, and use Fire when safe. When he drinks from the flask and grows a massive arm, player experience suggests backing off and waiting for the effect to fade instead of trading into long-range swipes.
Experiment 33 is a grotesque basement pursuit. It is best handled with movement, Fire buildup, and ranged weak-spot shots. If you have Nepthoglobin Vials saved, this is a strong moment to spend them. The Orphan adds environmental danger with poison vents, so the Shield Transmutation becomes valuable. Fire and Oil Grenades can shorten the second phase if you corner him against a wall.
| Boss | Danger level | Priority | Item or transmutation |
|---|---|---|---|
| High Justicar Aurelius | Medium-high | Stay patient during mutation | Fire and melee parries |
| Experiment 33 | High | Maintain circular movement | Fire Transmutation and firearms |
| The Orphan | High | Avoid poison vents | Shield Transmutation and Oil Grenades |
Captain Raphael is one of the clearest aggression checks on the list. He uses a blade and pistol, can heal himself, and forces you to pressure him before recovery becomes a problem. Community reports recommend using Shield to block, deflect bullets, and create stagger chances. Grenades or gunfire can also interrupt healing when you cannot reach him in time.
Entity, Voice of the Void starts with a familiar humanoid shape, but the real challenge comes from summons. The best approach is to clear adds quickly because they can be removed with one hit. Keep Shield active, stay mobile, and save your best tools for the moments when the boss is exposed.
| Boss | Core mechanic | Best mindset | Key warning |
|---|---|---|---|
| Captain Raphael | Self-healing with flask | Push pressure and interrupt | Letting him heal resets momentum |
| Entity, Voice of the Void | Repeated summons | Clear adds before focusing boss | Ignoring adds creates chaos |
Best preparation tips for every Valor Mortis boss fight
Preparation matters more than raw reflexes in this game. Before entering a fog gate or boss zone, review the expected mechanic and adjust your loadout. The Valor Mortis all bosses in order list above gives you the route, but the table below helps you match tools to problems.
| Tool | Best used against | Practical reason |
|---|---|---|
| Fire Transmutation | Iron Marshall, Anna, Aurelius, Experiment 33, The Orphan | Adds damage over time and rewards brief openings |
| Stasis Transmutation | Sphinx | Controls a fast, agile target |
| Shield Transmutation | The Orphan, Captain Raphael, Entity | Blocks pressure and creates counter chances |
| Hand Grenades | Anna, Captain Raphael | Handles summons or interrupts healing |
| Oil Grenades | The Orphan | Helps maintain Fire buildup in phase two |
| Firearms | Lothaire, Sphinx, Experiment 33, Raphael | Safe damage when melee is risky |
| Nepthoglobin Vials | Experiment 33 and other high-pressure fights | Boosts burst potential when resources are available |
A few universal habits will save you repeated deaths:
- Learn one boss attack loop before trying to maximize damage.
- Save defensive resources for mutation phases and healing windows.
- Use summons or adds as the top priority when they appear.
- Do not chase extra hits after a critical if the boss is about to reset.
- Treat each rematch as a chance to apply a mechanic you already learned.
If you are following the Valor Mortis all bosses in order for a first blind run, consider stopping at each major location and testing your build in normal combat first. Bosses punish unfamiliar movement, and a quick warmup can reveal whether your current transmutation setup is ready.
FAQ about Valor Mortis all bosses in order
How many bosses are in Valor Mortis?
Current guide material lists ten major boss encounters when counting General Lothaire's two appearances as one boss. The full Valor Mortis all bosses in order includes Lothaire, The Iron Marshall, Sphinx, Slaughtermill, Anna, High Justicar Aurelius, Experiment 33, The Orphan, Captain Raphael, and Entity.
What is the first boss in Valor Mortis?
The first boss is General Lothaire, The Eagle Bearer. You initially face him in the Valley of Ashes, then fight a more complete version later near the Abandoned Church. The opening encounter is mostly a lesson in parrying, dodging, and reading mutated melee pressure.
Which Valor Mortis boss is best for learning parries?
General Lothaire is the best early parry teacher. Many of his attacks can be answered with well-timed defense, opening him up for stagger and critical hits. If parries feel unreliable, focus on dodging until you recognize the rhythm of his combo strings.
Should I use Fire on every boss?
Fire is broadly useful, especially against Iron Marshall, Anna, Aurelius, Experiment 33, and The Orphan. However, some fights need a different priority: Stasis is crucial for Sphinx, Shield is valuable against Raphael and Entity, and crowd control matters when adds appear. Use the Valor Mortis all bosses in order table to match the tool to the encounter.
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